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Post by solesurvivor on Jun 4, 2008 14:55:38 GMT -5
It's just awfully quiet here.
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Post by solesurvivor on Jun 3, 2008 19:07:11 GMT -5
Where is everyone? I'm the only one posting... This place is like a ghost town!
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Post by solesurvivor on Jun 2, 2008 20:44:40 GMT -5
Hey, I was looking for a thread like this but I couldn't find one. Yes, I know that a RE:OB File 3 is unlikely, but if you could change/add anything you want to the game, post your ideas here. These suggestions can be either minor or they can be game formula alterations.
My Wishlist:
1.) Less Puzzles, More Survival In Outbreak, I find it somewhat boring doing puzzle after puzzle, searching down key code after key code. The whole puzzle thing has been a remaining theme since RE 3 (the puzzles in RE4 were not as trivial). I think this gameplay mechanic has become dry and should be left behind.
In it's place should be a larger play on surviving/eluding zombies and choosing your fights. Barricading played a small part in the Outbreak series, but in reality, it would be a smart thing to do and should be more readily available. Handy and resourceful players (using the David character or something like that) could barricade doors with wood and nails. (I know, it was in the Outbreak scenario of file 1 but that was so miniscule plus there was no door it was a bunch of random planks.)
Windows would also be barricaded. This would introduce a whole new worker class. Having a guy like this in your group would be helpful. Now what what if you have no such tools at your disposal. Improvized barricades pushing objects in front of doors (like the first moments of the first scenario of OB) and stacking objects. Lastly, barricades shouldn't last very long against zombies if left unmaintained meaning you could have a team player stay behind and sacrifice himself as zombies smash against the destructable doors and windows, pulling on the planks and pushing the couches and tables off of the doors.
2.) Less Linear, Variety of Environments (Oh yeah, make 'em bigger too!) You might say that barricading could cause a problem online as some players would purposely block off areas from players. I say this, give players multiple routes to their destination. Some rooms (like hallways) will simply be unbarricadable just because of their location (many should, but not all). Multiple paths also leads me to another thing.
Racoon City is an urban environment, why were we limited a bit on where we could go. You say it is too dangerous to go outside, well prove it! I want to step out into a crowd of zombies in the first outbreak scenario, then let me. Also let me regret it by the massive amount of zombies ripping me apart.
Also, eliminate the load zones between two small areas. Larger areas like the ones in RE 4 would be acceptable.
3.) Create your own survivor
I'd like to get a few customization options to make my own survivor. Options would include male or female, body type, (would affect strength and speed, there would be two extremes and one medium) clothing, a choice of starting item (given a balanced list), and the special abilities. (Potshot/Dodge?)
4.) Getting Attacked in Danger Mode
It's sort of odd that when you're in danger mode (that is when you are crawling on the ground and your virus meter is going up) that the zombies disregard you after that point. It would be cool if zombies tried to grab onto you while your crawling away or continue biting you, causing sporadic increases in infection.
5.) Infection Mode
Here's an idea I was thinking of. It starts out like any scenario except all the survivor's have a 0% virus meter that does not go up... UNLESS you are bitten. Then it goes rapidly up, almost as fast as if you were in danger mode. Other players then have the option of attacking you and you become a zombie soon after; a zombie who cannot die but simply can get knocked down. You can then transfer your infection to the next and the next.
Kind of cool eh?
5.) Microphone Support
Not that I don't like the ad-lib system, I just think being able to actually talk would be better.
Post your comments on my ideas or your own ideas/wishes.
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Post by solesurvivor on Jun 2, 2008 19:05:11 GMT -5
Lol, you forgot Tyrant T-103.
Also, you forgot one of the lickers in the RPD, assuming it's a male. (I had a girlfriend with a tongue just like that! -Kevin Ryman, lolz)
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Post by solesurvivor on Jun 2, 2008 18:58:36 GMT -5
Jill... Redfield really needs to step up his game, eh?
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Post by solesurvivor on Jun 2, 2008 15:30:22 GMT -5
Sorry, I didn't read the entire thread but I'll throw my personal opinion in. The answer is yes, and here's why. Observe the trailer. Graphically, the game is better, but that is a given for any sequel. Next, observe the enemies. There are a LOT of them onscreen and there are a lot of different attacks on Chris. Also, I think it's going to have a better story because in Chris's narrative, he talks about "his long struggle." What struggle was this? Combatting Umbrella. So it's going to actually have something to do with Umbrella... Which is good!
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Post by solesurvivor on Jun 2, 2008 15:23:21 GMT -5
I kind of preferred the average Leon in RE2 over the suped up, bad ass Leon in RE4. In comparison between Leon and Chris, I'd have to say Leon is the better character. In the Resident Evil remake (only played the REmake, not the original), I thought he was so bland and steady throughout the game whereas Leon was affected by what happened around him, showing anger, recklessness, love, and sadness. In RE4, he becomes a lot more arrogant, but I'd call it confidence since his abilities warrant that kind of attitude.
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Post by solesurvivor on Jun 2, 2008 15:16:31 GMT -5
I thought in terms of story, Resident Evil 4 strayed too far. I felt that it had no real connection to the other games. Umbrella's finished... OK, great? Also, I kind of have a split view about Leon's transformation from RE 2 to RE 4. I was drawn to his character because of his average joe abilities which created a harder game, but then again, the moves he has in Resident Evil 4 are too cool. Overall, I think it's the enemies who should be given an upgrade now, not the main character. The camera angles make for more realistic battles and while RE4 didn't scare me as much as say the RE remake did, I feel it was because there was much less of zombies crashing through windows and was more of there are ganados in the next area. You knew what to expect, thus it wasn't as scary.
Going back to the story for a moment, I prefer traditional T-virus zombies over the enemies we saw in RE4. It's true, the enemies in RE4 could run, but when they got real close they started walking like idiots. And even running, they didn't go that fast. Some zombies in Resident Evil Outbreak could stagger faster than the ganados in RE4. Something is just better about enemies who not only want to kill you, but also want to eat your flesh!
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Post by solesurvivor on Jun 2, 2008 15:00:37 GMT -5
All this time I thought it was Leon A/Claire B that was canon... Ugh.
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Post by solesurvivor on Jun 2, 2008 14:53:31 GMT -5
Well, considering the fact that if you get bitten, you're infected and no matter what medical treatment you get (besides daylight, but assuming you're not at RU), I'd probably choose Kevin because of his marksmanship or Mark because of his physical strength, but in all honesty, endurance would be a better quality so I think Kevin would be a better choice.
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