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Post by hcfwesker on Nov 2, 2007 20:26:39 GMT -5
My question is really what happened to her "between" RE0 and RE1??? I know RE0 was made after REmake, just how she faced a horde of monsters, uncovered most of the Dr. Marcus conspiracy, faced the "opera man"... yet, never felt it necessary to inform Chris when talking to him?
I'm sure she's got Billy on her mind and what happened to him.
I wouldn't think she was killed, I'm sure they would've saved that for a game, not just say it happened.
Maybe, maybe, RE:UC will have another set of epilogues (ala RE3) for the main characters in the game when it is released
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Post by hcfwesker on Nov 29, 2007 14:03:36 GMT -5
It's pretty much like playing the memory game, you really have to know where the zombies start in each room, before venturing invisible mode. but, hey, you can't fear what you can't see
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Post by hcfwesker on Nov 28, 2007 11:43:40 GMT -5
LOL ;D it does and it doesn't!
Just the fact that he does hunt you down through certain corridors in the mansion randomnly, though, it does add an extra "creepy" factor into the game during the Mansion scenes.
Have you tried "Invisible Enemy" mode? There's a real challenge. not only can you not see the enemies, but you're "auto-aim" function for your weapon is disabled.
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Post by hcfwesker on Nov 1, 2007 15:13:44 GMT -5
Yeah! It adds a little more tension to a "Once Again..." game, but like you said, i created a separate save so i could play once again... without the added Forrestr Speyer tracing my steps.
It's a fun and creepy addition to the game. No lie though, he scared the bageezes oughtta me,. just because i knew he was there, but he still suprised me out of nowhere.
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Post by hcfwesker on Oct 30, 2007 22:51:21 GMT -5
Thanks. Wish i had it on video, it was truly a hilarious moment . and she says she's gonna face her fears tonight on the Crimson heads.
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Post by hcfwesker on Oct 30, 2007 16:49:41 GMT -5
Had a funny story happen to me during RE1 REmake just thought i'd share here. Last night i was on the phone with my gf and she was playing REmake and was so scared to confront a Crimson head zombie she wouldn't play anymore. So i loaded my game up and was explaining to here about "Forrest Speyer" and his "extra" inclusion in a REmake game mode. Telling her he's scarier than a Crimson head because you can't kill him, or his attached grenade assortment will explode and kill you. Well, i started a "ONCE AGAIN..." game and got the arrow head and went and got the first mansion key, and went to the 2nd floor of the Dining Room where he is always waiting for me. When i entered i didn't hear him running at all. I relaxed and told her, "Well, he's not here, oh well, i coulda sworn that---" at that moment he came on screen and was running right at me, his footsteps and grenades clanking together, I screamed so loud and so long, she was just laughing up a storm cause i kept telling her there's nothing that scary in REmake to be that afraid of to stop playing the game. We laughed for about 30 minutes straight after that. I haven't been that panicked from an RE game in along time Point is, there's still scares to have from the original RE games, even when you think you've seen it all
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Post by hcfwesker on Nov 6, 2007 20:07:32 GMT -5
Very helpful charts there. It almost seems as i picked all the bad party members when playing the scenarios myself.
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Post by hcfwesker on Nov 27, 2007 23:42:01 GMT -5
I voted Flashback, too. If not for Yoko and that fanny pack to carry more items, Alyssa would be my favorite character. So her background story was my favorite scenario in File #2
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Post by hcfwesker on Nov 18, 2007 19:11:09 GMT -5
What doesn't make sense to me is zombies appearing out of thin air and emerging from rooms you know are zombie free because you were just there and there were none or you had killed them all. Yup, thats the theme behind Outbreak, "random enemies"! Just when you think you've cleaned house and it's safe to move on, there they come, right out of nowhere.
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Post by hcfwesker on Nov 1, 2007 18:08:40 GMT -5
Aaaaaaaaaand, thank you for saving me the trouble. Much appreciated for the codes
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